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BMW M3.... second attempt
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CriM



Joined: 05 Feb 2005
Posts: 400

PostPosted: Thu Aug 25, 2005 9:03 am    Post subject: Reply with quote

6-8 months IS a long time Sad

o well 2 more months till the new need for speed comes out...featuring:!! a bmw m3 Razz Very Happy
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pics from last winter
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Plutonic
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Joined: 03 Feb 2005
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PostPosted: Thu Aug 25, 2005 10:13 pm    Post subject: Reply with quote

Confused not realy, just tihnk hoe long we been waiting for the WA v4 patch and 8 months will sound like nothing Very Happy

Or alternativly drink yourself through it and you will forget you were even waiting :p
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PigL3t
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Joined: 03 Feb 2005
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PostPosted: Thu Aug 25, 2005 10:21 pm    Post subject: Reply with quote

haha, n1 plut Very Happy

and it always depends on the point of view... if ur the one who has to finish a hard job in 6 month it might be a fuckin short time. hope its enough 4 u do finish the game, m8. am looking 4ward to see more of it Smile

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Plutonic
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PostPosted: Sun Nov 27, 2005 1:34 am    Post subject: Reply with quote

ok time for an update, sorry for the lack of graphics they were hosted on lucidweb Sad

anyway.....

This is a screenshot of the current state of the 'game'... not hugely playable but some of the basics are there Smile



And the current state of the model in full render..



More when I get there :p
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m0nk
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Joined: 05 Feb 2005
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PostPosted: Sun Nov 27, 2005 3:13 am    Post subject: Reply with quote

im not looking forward to texturing and lighting mine. i using hdri to =/
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ArcaDe
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Joined: 05 Feb 2005
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PostPosted: Mon Dec 05, 2005 11:33 am    Post subject: Reply with quote

post the wireframe maybe monk or me could help you out of some poly gon problems there
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Plutonic
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PostPosted: Mon Dec 05, 2005 10:08 pm    Post subject: Reply with quote

ok here we go Smile

Updated ingame shot, this time from the menu, complete with debug collision spheres :p


Low poly model in forced wireframe:


Highpoly model in forced wireframe:

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m0nk
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PostPosted: Mon Dec 05, 2005 11:32 pm    Post subject: Reply with quote

looks c0ol. i like the alloys. i started my alloys and got bored lol which sounds stupid but i am. your high poly model is 2 iterations yes?

plut u should offer forum attachment for images that are 100kb or under then i can upload more work cos its easy and doesnt involve loading up cuti ftp hehe.
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Plutonic
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PostPosted: Tue Dec 06, 2005 3:42 am    Post subject: Reply with quote

nope, high poly model has meshsmoothe at 1 iteration nurms.

The low poly model is actually lower poly than the original as I removed a load by hand to increase performance when lots of cars are on screen.
As for small pics on forums.... maybe.... i'll think about it :p
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ArcaDe
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PostPosted: Wed Dec 07, 2005 5:57 pm    Post subject: Reply with quote

well maybe i am not experienced enuff cuz i never ever finished 1 car .. but a simple rule is while using mesh smooth !!! avoid Tringles !!!
but have a look at that. mayb emonk agrees .. u have to soom in to see what i mean .. the dots mean that u have to cut the whole way down + the back..



here the major things i see which maybe need some fixes to make the meshsmooth more flow around the object.



this would be my advice i just thought of which could be realized quick enuff..

i like ur bmw much .. i like any modeling things .. i am amazed anytime how some objects look smooth .. i luv it Smile keep it going on .
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Plutonic
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PostPosted: Wed Dec 07, 2005 6:37 pm    Post subject: Reply with quote

yo, some of those lines you have drawn do actually exist in the full version when not mesh-smoothed, they were removed in the ingame version to drop the poly count, and as no meshsmoothe is applied it seems ok. Will look into seeing if any are still messed up tho Smile cheers.
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