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Shopper generator progress
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Malevol3nt



Joined: 02 Mar 2008
Posts: 287

PostPosted: Sun Feb 08, 2009 10:48 pm    Post subject: Reply with quote

Plutonic wrote:
Have just made a wormkit module so mapGEN can be used while hosting without having to do the whole minimise, generate, save thing.

Also the cause of the BnA crashing has been found and fix ready for the next release.

That sounds sweet! How can you use it as a module? Well, I guess it's just simple commands in the chat area - something like /generate shopper 2342 right? Smile
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PigL3t
WCC SpaMMeR!


Joined: 03 Feb 2005
Posts: 2491
Location: DM for life

PostPosted: Sun Feb 08, 2009 11:27 pm    Post subject: Reply with quote

that sounds sweet indeed... perfect for a bng imo Very Happy

talking about it - we really gotta play one soon, plut.

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Plutonic
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PostPosted: Mon Feb 09, 2009 6:38 pm    Post subject: Reply with quote

The module creates a mapGEN folder in saved levels and fills it with fake pngs, one for each scheme, clicking on those pngs runs mapgen and loads the result.
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Malevol3nt



Joined: 02 Mar 2008
Posts: 287

PostPosted: Mon Feb 09, 2009 7:47 pm    Post subject: Reply with quote

Awesome, so when can we have a taste of it?
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Worm-Unit



Joined: 04 Jun 2006
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PostPosted: Mon Feb 09, 2009 7:59 pm    Post subject: Reply with quote

NEVER!!1 Laughing
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PigL3t
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Joined: 03 Feb 2005
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PostPosted: Tue Feb 10, 2009 10:02 am    Post subject: Reply with quote

do it like mic|2osoft did... give the world a free BETA version now! limit it to like a million downloads only tho Very Happy
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Gnork
WCC SpaMMeR!


Joined: 28 Feb 2007
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PostPosted: Thu Feb 12, 2009 10:45 am    Post subject: Reply with quote

that limit has been removed a long time ago due to the overwhelming enthusiasm. nobody @ M$ expected such a big interest in one of their usually crappy programs Laughing


aye plut, yer tool makes funny stuff - some good work being in progress as well Razz
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Plutonic
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PostPosted: Thu Feb 19, 2009 9:06 pm    Post subject: Reply with quote

Ok, uploaded a new version with the wk module etc for people to play with, not as far along as I wanted it to be for this release but theres so many bug fixes etc and i'm so low on time again that I thought i might as well.

http://www.wormscc.co.uk/download/mapgen/mapGen030pre.rar

To get the wk module working, simply un-rar mapgen to where-ever then run mapGen.exe. This sets up the regestry with a list of valid gametypes for the version of mapgen installed and the location you put mapgen so WA can find it.
Then copy/move the dll in the wkMapGEN folder into your WA folder and when you run wormkit there will be a mapgen folder in the savedlevels map list.

Any problems give me a shout.
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Malevol3nt



Joined: 02 Mar 2008
Posts: 287

PostPosted: Sat Feb 21, 2009 4:42 pm    Post subject: Reply with quote

Lol I kept looking for the folder under the schemes selection. *facepalm*.

Seems to be working fine here mate. Smile
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Plutonic
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PostPosted: Sat Feb 21, 2009 8:14 pm    Post subject: Reply with quote

Sweet Smile Always good to hear. Need to make it do DM-matrix-shopper-style shoppers next, should be a piece of piss though by comparison.... that and finish the city shopper stuff but meh
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Plutonic
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PostPosted: Tue Apr 07, 2009 9:50 pm    Post subject: Reply with quote

New release: v0.3

http://www.wormscc.co.uk/download/mapgen/mapGen030.rar

As copied and pasted from my other post on T17:

The following have been completed in this version:

  • Larger preview button.
  • Save settings for individual schemes.
  • Maps using themes can now place both grass and objects where there is space.
  • wormkit module for generating maps while in-game. Uses settings saved out from the main program.
  • "Island" scheme for normal games.
  • "Supersheep race" scheme for normal games.


The following themes are now completed:

  • Manhatten
  • Hospital
  • Contruction
  • Art
  • Tribal
  • Music
  • Snow
  • Dinos
  • Domestic

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