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Shopper generator progress
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Plutonic
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Joined: 03 Feb 2005
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PostPosted: Sat Jan 24, 2009 12:20 am    Post subject: Shopper generator progress Reply with quote

For those who who give a rats arse, the latest progress...




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Last edited by Plutonic on Tue Jan 27, 2009 10:33 pm; edited 1 time in total
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PigL3t
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PostPosted: Sun Jan 25, 2009 2:16 pm    Post subject: Reply with quote

im surprised to hear ur still working on it, mate Very Happy looks good to me, classic old shop style - absolutely playable :thumbs up:
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Plutonic
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PostPosted: Sun Jan 25, 2009 3:29 pm    Post subject: Reply with quote

I only have a prod at it every few months or so if I'm bored and have the time. Shopper wise I will also do the matrix type ones we have lying around, dont know what you call them.

Just realised that if you don't visit the T17 forums you would have missed the other updates from the last 2 years, so here goes:











Some of them still manage to generate a load of crap (w4w normally, fort sometimes), but I'll probably get round to fixing that at some point.

Things like BnA and RR also allow mig maps, if your computer can handle it...
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Worm-Unit



Joined: 04 Jun 2006
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PostPosted: Sun Jan 25, 2009 4:13 pm    Post subject: Reply with quote

sweet Smile does the program randomly select custom made maps,or create its own? Shop looks gewd..pure playable maps,good for my return in worms soon ^^ any idea bout the release date? xD
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Plutonic
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PostPosted: Sun Jan 25, 2009 5:07 pm    Post subject: Reply with quote

It makes maps from scratch and with the exception of Shopper has been released for over 2 years. Its on the WCC downloads page. As for when shopper will be released for it, who knows.
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Malevol3nt



Joined: 02 Mar 2008
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PostPosted: Sun Jan 25, 2009 8:40 pm    Post subject: Reply with quote

Seems to be crashing for me when I try to generate a Bow&Arrow map.

The others work tho.

XP SP2 32bit here btw.
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Plutonic
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PostPosted: Sun Jan 25, 2009 11:09 pm    Post subject: Reply with quote

So it does... How very random!
Well v0.3 doesn't seem to have any issues with it, I'll just have to get it up to a releasable standard and upload it.
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PigL3t
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PostPosted: Sun Jan 25, 2009 11:47 pm    Post subject: Reply with quote

Plutonic wrote:
So it does... How very random!

lol... do i smell some fine scent of irony here? Laughing
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Malevol3nt



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PostPosted: Mon Jan 26, 2009 12:02 am    Post subject: Reply with quote

What did you code this thing in?
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Plutonic
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PostPosted: Mon Jan 26, 2009 12:48 am    Post subject: Reply with quote

C++ using the GD PNG libraries.
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Malevol3nt



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PostPosted: Mon Jan 26, 2009 5:45 pm    Post subject: Reply with quote

Plutonic wrote:
C++ using the GD PNG libraries.

Cool to know, might make use of those sometime. Thanks.
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Gnork
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PostPosted: Mon Jan 26, 2009 8:35 pm    Post subject: Reply with quote

#c are
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Plutonic
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PostPosted: Mon Jan 26, 2009 9:09 pm    Post subject: Reply with quote

C# are what?
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Gnork
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PostPosted: Thu Feb 05, 2009 11:08 pm    Post subject: Reply with quote

#2 lazy to create map yerself? let program do it instead? Razz
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and thats also cos the others have lives, except gnork of course... and im jealous Mad
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Plutonic
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PostPosted: Sun Feb 08, 2009 8:14 pm    Post subject: Reply with quote

Have just made a wormkit module so mapGEN can be used while hosting without having to do the whole minimise, generate, save thing.

Also the cause of the BnA crashing has been found and fix ready for the next release.
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