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new wa patch Beta v3.6.24.0

 
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Djoszee
WCC SpaMMeR!


Joined: 03 Feb 2005
Posts: 1305
Location: Im from Holland, where the fuck you from?

PostPosted: Thu Mar 24, 2005 7:57 am    Post subject: new wa patch Beta v3.6.24.0 Reply with quote

Fixes
  • There were quotation typos in two sets of localised in-game text comments. These could cause a crash when the game tried to display the erroneous text.
  • Worm Death on Land / Spanish: Every time a worm died on land there was at most a 1/38 chance that the game would crash if localised in Spanish.
  • Worm Sickness / non-English: Every time a worm got sick (due to a Skunk, an Indian Nuclear Test, or a Nuke at Sudden Death) there was at most a 1/16 chance that the game would crash if localised in a language other than English.
  • Whether or not a crash would actually happen depended on the layout of RAM, the compiled executable, and random chance. In certain versions of the executable, there may have been no chance of a crash from one or both of these bugs. However, even if there was no crash, the erroneous comment, when displayed, would be a concatenation of two particular comments which would never be individually displayed. For example, if a Worm named Torg died on land, and the Spanish bug occured without a crash, the comment "Torg falleció ya no podía más" would be displayed.
  • The fix involved changing which comments are randomly chosen; previously there had been two comments in a set which were treated as one. When emulating previous logic versions, the bug will be reenacted without a crash, by joining the two comments with an '&' character. This guarantees that any two given players will see the same comment at the same time if W:A is localised in the same language for both of them.

  • If your nation in Control Panel: Regional and Language Options: Location was unrecognised, you were assigned an invalid flag number and thus disallowed from joining hosted games (not to mention being greeted with several error messages regarding defaults upon launching W:A). Now when your nation is unrecognised, you are assigned a question-mark flag and can join any game (and fanfare, flag and soundbank will default to the UK for CPU and newly-created teams).
  • Flag has been added for the countries Chile, Serbia, and Slovenia. Currently these flags work only in the IRC lobby, not in the host/join lobby.
  • Flags that were partially black became partially transparent in the host/join screens.
  • The German W:A CD-ROM had some erroneous Mission Image files, causing certain missions to play with the wrong map. W:A now works around this bug by using the duplicate images from elsewhere on the CD-ROM.
  • Domain names are now supported and used in ServerList.htm. (Previously, only IP addresses would work.) Also, the default http port is now always 80, and doesn't have to be specified explicitly in a server list with multiple servers.
  • The WormNet server incorrectly limits nicknames to 15 characters instead of 16, so if you came onto WormNet with a 16 character name, it would be truncated and you would not be able to properly join channels. W:A now detects and recognizes the truncated name as being your own. When you host or join a game, your name will not be truncated.
  • Changing the team colour set in the Options Menu only lasted for a single session; it was necessary to change the registry setting directly to make it stick.
  • Entering too long a line in the host/join chat caused a local crash.
  • When using the mouse to open the Scheme or Terrain combo-boxes, if there had been no previously selected item or if it had been modified, the first item in the list would be autoselected.

  • Level Editor
  • PNG levels saved with indestructable borders, when loaded, would be reset to having no borders.
  • A corrupt or invalid BIT file would cause a crash when loaded.
  • When an image larger than 1920×696 (horizontally, vertically or both) was loaded with the Import function, it was automatically resized to 1920×696 without prompting the user. Now the user is prompted to choose between Shrinking and Cropping.

  • As noted in the entry for v3.6.22.1, the Extract Log console window sometimes opened behind other windows. The previous fix did not work. A stronger attempt is now made to bring the window to the foreground. Also, it now displays the timer on one line instead of scrolling.
  • The blank/duplicate name detection of the Team Editor was broken. It works properly now.
  • The ability to scroll the display while paused in Single Step mode during a replay was added in v3.6.20.1, but there was a bug. The camera coordinates were allowed to bypass the normal limits, so while the display didn't scroll beyond the edges, you had to mouse back the same distance you had "virtually" moved beyond the edges to be able to scroll again.
  • Since v3.6.20.1, missing checksums were not reported during playback.

  • Fixed affecting game logic
  • At a certain water level, Donor Cards would float, throwing the game into an endless loop (the previous fix applied only to Weapon/Utility/Health Crates and Oil Drums).
  • When a Worm was in a confined space, its Ninja Rope would sometimes fail to catch for no apparent reason. (Note that this has nothing to do with the fact that the rope will not catch if you are right against a wall; this remains the same.)
  • Changes affecting sound/speech (strictly speaking these changes don't affect the game logic, but they are tied to the logic version so that all players will hear the same thing)
  • In the Russian speech bank, the "Collect" sound was missing the initial sound effect.


Features
  • The Intro fade-in screens (Team17 and Microprose logos) have been improved.
  • The nation flags are improved in the WormNet lobby, with an expanded palette. In the host/join screens however, they cannot use an expanded palette, as it's already taken by the map thumbnail; so in there, they have not changed as much.
  • The Server List now includes a link that automatically logs you onto WormNet using the nickname entered in the main Network Menu (this works because logins are currently not enabled).
  • You are now allowed to input all the characters allowed by the WormNet server that parse straightforwardly and are included in W:A's font:
  • Nicknames ? Characters A-Z, a-z, 0-9, -`
  • Game Names ? Characters A-Z, a-z, 0-9, !$%()*,-./:;=?@[]^_`{|}~£ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞ?ßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ¿¡
  • The <f0nt> tag works a bit more nicely in ServerList.htm, which has been modified accordingly. Specifically, if the size is in quotes (e.g. <f0nt size="2">) the sizes 1-4 are sorted by true size. And colour names (e.g. <f0nt color="yellow">) are supported.
  • Two new text colour escape codes have been added: \k for black and \CAPITALR for dark red. These work in the same places as the other colour escape codes (ygwrnbBpP).
  • The red colour used for IRC notifications is now darker, unless the alternate (protanomaly) colour set is used.

  • Changes to in-game AFK mode (triggered by entering /afk or /away in the in-game chat)
  • If enabled during worm placement, the worm will be automatically teleported to a random spot.
  • If enabled while on the rope, jetpack, parachute or bungee, the worm will attempt a landing before skipping its turn.

  • The Extract Log feature now reports user fuse/herd/bounce for each weapon firing, when applicable.
  • Changed the frame-drop speed ratio from 10% to 33%. (During fast-forwarding of a replay it will still be 10%.) This should make "screen lag" a bit less disruptive, and is a stopgap until a better method for tempering screen lag is found.
  • Pressing the Rkey during playback of a recorded game will restart it from the beginning. This is useful if you are fast forwarding and have overshot the part you wanted to see.
  • The in-game dialog (ESC) and chat (PageDown/PageUp) transitions now always happen at a smooth default speed, independent of fast forward, slow motion and single step. The scrolling of chat text happens at normal speed except in fast forward, where it speeds up.
  • The Delete key now skips past the minimum info detail level when worms are invincible.

  • Enhancements affecting game logic
  • Changes affecting sound/speech (strictly speaking these changes don't affect the game logic, but they are tied to the logic version so that all players will hear the same thing)
  • When a delayed weapon becomes activated, the "Drop" speech is now used. (Previously, "Collect" was used for both for this and for collecting crates, and "Drop" was never used.)
  • When a Worm found itself near a fused weapon about to explode, it would be alarmed and randomly say either "RunAway", "TakeCover", or "WhatThe". There was another sound also intended to be used for this purpose, "Grenade", but it was left unused due to a typo. Now it is used.


:: Download Page ::

:: Download - upgrade from v3.0 or later (3.41 MB)

:: Download - upgrade from v3.6.22.1 (1.17 MB)


Deadcode has already fixed some issues raised today with font colours & menu text - that is available here :-

:: Download v3.6.23.1 (upgrade from v3.6.22.1 or v3.6.23.0)
::

quoted from cl2k forum

v3.6.24.0 fixes the following bugs:
  • A replay file which ended abrubtly (e.g. due to a crash), when played back, would continue indefinitely after the point at which the file ended, with the human-controlled worms doing nothing and CPU worms (if any) moving like normal.
[big]v3.6.24.0 adds the following features:[/big]
  • Screenshots are now saved in User\Capture under your main W:A folder.
  • You may now right-click on a .WAgame file and choose "Playback at..." to automatically fast-forward to a specified game time before commencing normal playback. Note that if you press R during playback, it will again fast-forward to the specified point. Hold Shift while pressing R to override this.
  • A video capture feature has been added. Right-click on a .WAgame file and choose "Export Video...". A dialog box will pop up with some options; you may modify the options to your liking then click OK. An image sequence will then be saved in PNG format to a folder named after the replay file, under User\Capture.
  • Frame skip: W:A has a native framerate of 50 fps. This is divided by the "frame skip" value, so for example entering 2 will result in a captured framerate of 25 fps, and 5 will result in 10 fps.
  • Start at: The time index (in game time) at which to start capturing video. Examples: 5:15, 7:34.18, 1:41:09, 2:07:59.72. The replay will fast-forward to this point.
  • End at: The time index after which to stop capturing video and exit, using the same format as above. If left blank, video will be captured until the end of the replay or a manual quit.
  • Resolution: The resolution at which to play and capture the specified replay. This defaults to 640x480 regardless of what resolution you have set for normal play. If you choose a resolution unsupported by your video driver, it will default to 640x480.
  • Basename: The prefix to use for naming images in the captured sequence. For example, the default video_ results in filenames such as video_007815.png.


Deadcode wrote:
There was a bug in 3.6.24.0, so I withdrew it... I've fixed it now, and I'm recompiling/recompressing/reuploading as 3.6.24.1.

fixed (http://forum.team17.com/showthread.php?t=22948)

http://www.wwwclan.de/WA_Readme-3.6.24.1_Beta.zip
http://www.wwwclan.de/WA_Update-3.6.24.1_Beta.Exe
http://www.wwwclan.de/WA_Update_from_3.6.22.1+_to_3.6.24.1_Beta.exe
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Last edited by Djoszee on Mon Mar 28, 2005 1:08 pm; edited 7 times in total
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CriM



Joined: 05 Feb 2005
Posts: 400

PostPosted: Thu Mar 24, 2005 9:17 am    Post subject: Reply with quote

there already a new one:v3.6.23.1

notice the 1. 1 means new.
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SMaCK



Joined: 05 Feb 2005
Posts: 407
Location: Watching A Movie Titled "Inpenetrable" starring Urnan

PostPosted: Thu Mar 24, 2005 9:26 am    Post subject: Reply with quote

lol...I should check all that more often...I had no clue
:oops: Laughing
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Djoszee
WCC SpaMMeR!


Joined: 03 Feb 2005
Posts: 1305
Location: Im from Holland, where the fuck you from?

PostPosted: Thu Mar 24, 2005 1:21 pm    Post subject: Reply with quote

CriM wrote:
there already a new one:v3.6.23.1

notice the 1. 1 means new.

notice that last line in my post?
fu
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ArcaDe
WcD LeaDeR
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PostPosted: Fri Mar 25, 2005 8:24 am    Post subject: Reply with quote

i check it next months .. its al still not finished
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PigL3t
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Joined: 03 Feb 2005
Posts: 2491
Location: DM for life

PostPosted: Fri Mar 25, 2005 12:54 pm    Post subject: Reply with quote

oi arc, its all "beta" and until the final patch will be there its all unfinished Wink

i installed 23.1 yesterday but didnt play worms - now i heard there 23.2 available... and will install that too. deadcode does a great job and most of the stuff he added with his patches is fun big time.

biste dat we online, arc? hab heut nachtschicht und werd am sa und so abend zoggen Very Happy

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CriM



Joined: 05 Feb 2005
Posts: 400

PostPosted: Sat Mar 26, 2005 6:31 am    Post subject: Reply with quote

Djoszee wrote:

notice that last line in my post?
fu


ye soz, i sorta did not read the whole post. my fault, soz.
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Djoszee
WCC SpaMMeR!


Joined: 03 Feb 2005
Posts: 1305
Location: Im from Holland, where the fuck you from?

PostPosted: Mon Mar 28, 2005 11:43 am    Post subject: Reply with quote

24.0 released

Deadcode wrote:
There was a bug in 3.6.24.0, so I withdrew it... I've fixed it now, and I'm recompiling/recompressing/reuploading as 3.6.24.1.

will post new link later on
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Djoszee
WCC SpaMMeR!


Joined: 03 Feb 2005
Posts: 1305
Location: Im from Holland, where the fuck you from?

PostPosted: Thu Mar 31, 2005 7:37 pm    Post subject: Reply with quote

Deadcode wrote:
Fixes in v3.6.24.2
  • The chat box did not redraw if it scrolled while minimised during an online game. So if you were minimised while other players chatted, and then you restored, you would not see what they had said until you or they typed something new. The chat also updated sporadically while fast-forwarding a replay.
  • Flags: Brazil: The background green has been darkened.
  • Fixes affecting game logic
  • A glitch was introduced in v3.6.23.0. If a Worm standing on land shot the Ninja Rope, after the rope attached there would be up to a quarter-second delay during which the worm did not move at all. If the worm got off the rope before this delay finished, it would instantly be ready to fire another rope or weapon (i.e., with no delay to land and get up).
New Features in v3.6.24.2
  • There is now an option to enable rope knocking in offline games. To turn it on, execute the registry script OfflineRopeKnocking_On.reg. This applies to Offline Multiplayer and Quick CPU games, but not to Training, Missions, Deathmatch games, or LAN games.
  • A flag has been added for the country Lebanon.


http://wa.team17.com/main.html?page=supp&area=upda Download Page


offline ropeknocking woohoo!
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Djoszee
WCC SpaMMeR!


Joined: 03 Feb 2005
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Location: Im from Holland, where the fuck you from?

PostPosted: Tue Apr 26, 2005 1:52 pm    Post subject: Reply with quote

bump***

25.1 had been released, added some new features
http://wa.team17.com/main.html?page=supp&area=upda&file=15
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ArcaDe
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PostPosted: Wed Apr 27, 2005 7:51 am    Post subject: Reply with quote

just put a thread here to the update mail url Smile that 1 wont have an end Cool
and then just link the newest patch to it .. i can put a sticky if u want and u mail me the patch version and link so i can update that in your name

hf
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CriM



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PostPosted: Thu Apr 28, 2005 12:34 pm    Post subject: Reply with quote

there is another new one comming dc started working on it at 1:34 am =P

also, the batty ropes is expected to be an option in wa in one of the nxt updates.
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